Creating objects¶
Description
Creating and controlling creation of Plone content items programmatically.
- Creating content objects
- Manual friendly id generation
- Restricting creating on content types
- Creating OFS objects
- Object construction life cycle
- Factory type information
-
Content does not show in
Add menu, or
Unauthorized
errors - Link to creation page
- Populating folder on creation
- Creating content from PloneFormGen
- Creating content using Generic Setup
Creating content objects¶
Permission-aware way (Dexterity)¶
These instructions apply for Dexterity content types.
Example:
from plone.dexterity.utils import createContentInContainer
# Factory-type information id is the same as in types.xml
# optionally you can set checkConstraints=False to skip permission checks
item = createContentInContainer(folder, "your.app.dexterity.fti.information", title=title)
Permission-aware way (Archetypes and Dexterity)¶
invokeFactory()
is available on all folderish content objects.
invokeFactory()
calls the
portal_factory
persistent utility to create content item.
Example:
def createResearcherById(folder, id):
""" Create one researcher in a folder based on its X id.
@param id: X id of the researcher
@returns: Newly created researcher
"""
# Call X REST service to get JSON blob for this researcher
# Note: queryById parses JSON back to Python to do some sanity checks for it
index = XPeopleIndex()
oraData = index.queryById(id)
# Need to have temporary id
id = str(random.randint(0, 99999999))
folder.invokeFactory("XResearcher", id)
content = folder[id]
# XResearcher stores its internal data as JSON
json_data = json.dumps(oraData)
content.setXData(json_data)
# Will finish Archetypes content item creation process,
# rename-after-creation and such
content.processForm()
return content
Example (from unit tests):
self.loginAsPortalOwner()
self.portal.invokeFactory("Folder", "folder")
self.portal.folder.invokeFactory("Folder", "subfolder")
self.portal.folder.subfolder.invokeFactory("Document", "doc")
invokeFactory()
will raise an
Unauthorized
exception if the logged-in user does not have permission
to create content in the folder (lacks type specific
creation permission and
Add
portal
content
permissions). This exception can be imported as follows:
from Products.Archetypes.exceptions import AccessControl_Unauthorized
Note
If the content class has
_at_rename_after_creation
=
True
(Archetypes-based content) the next call to
obj.update()
(edit form post) will automatically generate a
friendly id for the object based on the title of the
object.
Bypassing permissions when creating content item¶
If you need to have special workflows where you bypass the workflow and logged in users when creating the content item, do as follows:
def construct_without_permission_check(folder, type_name, id, *args, **kwargs):
""" Construct a new content item bypassing creation and content add permissions checks.
@param folder: Folderish content item where to place the new content item
@param type_name: Content type id in portal_types
@param id: Traversing id for the new content
@param args: Optional arguments for the construction (will be passed to the creation method if the type has one)
@param kwargs: Optional arguments for the construction (will be passed to the creation method if the type has one)
@return: Reference to newly created content item
"""
portal_types = getToolByName(folder, "portal_types")
# Get this content type definition from content types registry
type_info = portal_types.getTypeInfo(type_name)
# _constructInstance takes optional *args, **kw parameters too
new_content_item = type_info._constructInstance(folder, id)
# Return reference to justly created content
return new_content_item
Note
The function above only bypasses the content item construction permission check. It does not bypass checks for setting field values for initially created content.
There is also an alternative way:
# Note that by default Add portal member permissions
# is only for the owner, so we need to by bass it here
from Products.CMFPlone.utils import _createObjectByType
_createObjectByType("YourContentType", folder, id)
Manual friendly id generation¶
If you are creating Plone objects by hand e.g. in a batch job and Plone automatic id generation does not kick in, you can use the following example to see how to create friendly object ids manually:
from zope.component import getUtility
from plone.i18n.normalizer.interfaces import IIDNormalizer
import transaction
def createResearcherById(folder, id):
""" Create one researcher in a folder based on its ORA id.
@param id: X id of the researcher
@returns: Newly created researcher
"""
# Call X REST service to get JSON blob for this researcher
# Note: queryById parses JSON back to Python to do some sanity checks for it
index = XPeopleIndex()
# Need to have temporary id
id = str(random.randint(0, 99999999))
folder.invokeFactory("XResearcher", id)
content = folder[id]
# XXX: set up content item data
# Will finish Archetypes content item creation process,
# rename-after-creation and such
content.processForm()
# make _p_jar on content
transaction.savepoint(optimistic=True)
# Need to perform manual normalization for id,
# as we don't have title available during the creation time
normalizer = getUtility(IIDNormalizer)
new_id = normalizer.normalize(content.Title())
if new_id in folder.objectIds():
raise RuntimeError("Item already exists:" + new_id + " in " + folder.absolute_url())
content.aq_parent.manage_renameObject(id, new_id)
return content
PortalFactory¶
PortalFactory
(only for Archetypes) creates the object in a temporary
folder and only moves it to the real folder when it is
first saved.
Note
To see if content is still temporary, use
portal_factory.isTemporary(obj)
.
Restricting creating on content types¶
Plone can restrict which content types are available for creation in a folder via the Add... menu.
Restricting available types per content type¶
portal_types
defines which content types can be created inside a
folderish content type. By default, all content types
which have the
global_allow
property set can be added.
The behavior can be controlled with
allowed_content_types
setting.
-
You can change it through the
portal_types
management interface. - You can change it in your add-on installer GenericSetup profile.
Example for
Dexterity content type. The file would be something like
profiles/default/types/yourcompany.app.typeid.xml
:
<!-- List content types we allow here -->
<property name="filter_content_types">True</property>
<property name="allowed_content_types">
<element value="yourcompany.app.courseinfo" />
</property>
<property name="allow_discussion">False</property>
Example for
Archetypes content. The file would be something like
profiles/default/types/YourType.xml
:
<property name="filter_content_types">True</property>
<property name="allowed_content_types">
<element value="YourContentTypeName" />
<element value="Image" />
<element value="News Item" />
...
</property>
Restricting available types per folder instance¶
In the UI, you can access this feature via the Add... menu Restrict option.
Type contraining is managed by the
ATContentTypes
product:
Example:
# Set allowed content types
from Products.ATContentTypes.lib import constraintypes
# Enable contstraining
folder.setConstrainTypesMode(constraintypes.ENABLED)
# Types for which we perform Unauthorized check
folder.setLocallyAllowedTypes(["ExperienceEducator"])
# Add new... menu listing
folder.setImmediatelyAddableTypes(["ExperienceEducator"])
You can also override the
contraintypes
accessor method to have programmable logic regarding
which types are addable and which not.
Creating OFS objects¶
Zope has facilities for basic folder and contained objects using the OFS subsystem. You do not need to work with raw objects unless you are doing your custom lightweight, Plone-free, persistent data.
More examples in:
Object construction life cycle¶
Note
The following applies to Archetypes-based objects only. The process might be different for Dexterity-based content.
Archetypes content construction has two phases:
-
The object is created using a
?createType=
URL or aFolder.invokeFactory()
call. IfcreateType
is used then the object is given a temporary id. The object has an "in creation" flag set. - The object is saved for the first time and the final id is generated based on the object title. The object is renamed. The creation flag is cleared.
You are supposed to call either
object.unmarkCreationFlag()
or
object.processForm()
after content is created manually using
invokeFactory()
.
processForm()
will perform the following tasks:
- unmarks creation flag;
- renames object according to title;
- reindexes object;
-
invokes the
after_creation
script and fires theObjectInitialized
event.
If you don't want some particular step to be executed,
study
Archetypes/BaseObject.py
and call only what you really want. But unless
unmarkCreationFlag()
is called, the object will behave strangely after the
first edit.
Rename after creation¶
To prevent the automatic rename on the first through-the-web save, add the following attribute to your class:
_at_rename_after_creation = False
Factory type information¶
Factory type information (FTI) is responsible for content creation in the portal. It is independent from content type (Archetypes, Dexterity) subsystems.
Warning
The FTI codebase is old (updated circa 2001). Useful documentation might be hard to find.
FTI is responsible for:
- Which function is called when new content type is added;
- icons available for content types;
- creation views for content types;
- permission and security;
- whether discussion is enabled;
-
providing the
factory_type_information
dictionary. This is used elsewhere in the code (often in__init__.py
of a product) to set the initial values for a ZODB Factory Type Information object (an object in theportal_types
tool).
See:
Link to creation page¶
- The Add... menu contains links for creating individual content types. Copy the URLs that you see there.
-
If you want to the user to have a choice about which
content type to create, you can link to
/folder_factories
page. (This is also the creation page when Javascript is disabled).
Populating folder on creation¶
Archetypes have a hook called
initializeArchetype()
. Your content type subclass can override this.
Example:
class LandingPage(folder.ATFolder):
"""Landing page"""
def initializeArchetype(self, **kwargs):
"""
Prepopulate folder during the creation.
Create five subfolders of "BigBlock" type, with title and id preset.
"""
folder.ATFolder.initializeArchetype(self, **kwargs)
for i in range(0, 5):
id = "container" + str(i)
self.invokeFactory("BigBlock", id, title="Big block " + str(i+1))
item = self[id]
# Clear creation flag
item.markCreationFlag()
Creating content from PloneFormGen¶
PloneFormGen is a popular add-on for Plone.
Below is a snippet for a
Custom
Script
Adapter
which allows to create content straight out of
PloneFormGen in the pending review state (it is
not public and will appear in the review list):
# Folder id where we create content is "directory" under site root
target = context.portal_url.getPortalObject()["directory"]
# The request object has an dictionary attribute named
# form that contains the submitted form content, keyed
# by field name
form = request.form
# We need to engineer a unique ID for the object we're
# going to create. If your form submit contained a field
# that was guaranteed unique, you could use that instead.
from DateTime import DateTime
uid = str(DateTime().millis())
# We use the "invokeFactory" method of the target folder
# to create a content object of type "Document" with our
# unique ID for an id and the form submission's topic
# field for a title.
# Field id have been set in Form Folder Contents view,
# using rename functionality
target.invokeFactory("Document", id=uid,
title=form['site-name'],
description=form['site-description'],
remoteUrl=form["link"]
)
# Find our new object in the target folder
obj = target[uid]
# Trigger rename-after-creation behavior
# where actual id is generated from the title
obj.processForm()
# Make item to pending state
portal_workflow = context.portal_workflow
portal_workflow.doActionFor(obj, "submit")
More info:
Creating content using Generic Setup¶
Purpose¶
You want your product to create default content in the site. (For example, because you have a product which adds a new content type, and you want to create a special folder to put these items in.)
You could do this programmatically, but if you don't want anything fancy (see "Limitations" below), Generic Setup can also take care of it.
Step by step¶
-
In your product's
profiles/default
folder, create a directory calledstructure
. -
To create a top-level folder with id
my-folder-gs-created
, add a directory of that name to the structure folder. -
Create a file called .objects in the
structure
directory -
Create a file called .properties in the
my-folder-gs-created
directory -
Create a file called .preserve in the
structure
directory -
.objects
registers the folder to be created:my-folder-gs-created,Folder
-
.properties
sets properties of the folder to be created:[DEFAULT] description = Folder for imported Projects title = My folder (created by generic setup)
-
.preserve
will make sure the folder isn't overwritten if it already exists:my-folder-gs-created
Limitations¶
- This will only work for Plone's own content types
- Items will be in their initial workflow state
If you want to create objects of a custom content type, or manipulate them more, you'll have to write a setuphandler. See below under "Further Information".
Further information¶
- Original manual: http://vanrees.org/weblog/creating-content-with-genericsetup
- If you want to do things like workflow transitions or setting default views after creating, read http://keeshink.blogspot.de/2011/05/creating-plone-content-when-installing.html